The single 1.25m tank with the Spark engine yields about 2km/s of delta-v, which is far and away more than I’ll need, and the Spark also has decent specific impulse in atmosphere, so it’s a fine choice for a Duna landing. I don’t recall offhand what the satellites mass, but they’re pretty simple-1-2 batteries, 1-2 solar panels, a small reaction wheel, some science instruments, and a QBE probe core. Not perfect, will try to improve No longer spams messages when the recovery errors (32) Added a global recovery modifier option (39) Settings now go in StageRecovery/PluginData/Config. 1.6.5 () Update to KSP 1.2 New estimator for stock parachutes based on physics. The side boosters are Mainsails, the center booster is a Skipper, the Clipper’s transfer stage has three Nervs on an engine plate, and the satellites use the wee little Spark. Version 1.6.5.0 for Kerbal Space Program 1.2. (It’s asparagus-staged, so a little more for the first two off, which land closer, and a little less for the last two.) After the last two side boosters separate, it dips down to about 0.7 TWR for a little while, but it’s high/fast enough by that point that it doesn’t matter. Most parts can't withstand more then 6-7 m/s and so if the bits are loaded in memory due to proximity when they hit the ground, they won't survive. Each booster runs about 20,000 kerbucks, and I get ~8,000 back each. If the parts are in the loaded viscinity then stage recovery doesn't do its thing and instead the crash resistance of the parts in question are taken into account. I only get about ~50% value on these ones even before the distance factor-four parachutes is only enough to slow the stage to ~10m/s. Stage Recovery for, well, stage recovery-it calculates terminal velocity based on how many parachutes you have and refunds you a percentage of the value based on impact speed and distance from the launch site.
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